2011 Games
01Liam | 02Spencer | 03Anthony | 04Tyler | 06Won | 07Marina | 07Jasmine | 08Karalyn | 09Sarah | 11Carson | 12Calex | 13Max | 14Urio | 16Nihar |
Save and extract the ZIP archives on a Windows machine. All games play as self-contained exe applications on Windows.
Examples by Mr. Graham: Earth Defender | Identity Frenzy | Skateboard Cleanup
Choco Breakout (Classic brick and paddle game)
Set up interface and library (on server). Importance of story. Overview of interface. Follow the built-in tutorial to create the first frame of your game
Create introduction frame with story and buttons
Given Demos and handouts, make new levels with unbreakable bricks, faster ball, and shooting firebat (introduction to alterable values).All Class exercise: 1. Clone Level One. 2. increase the speed of the ball in L2. 3. Create an unbreakable brick. 4. Create a tough brick. 5. Make a brick that shoots back. 6. Make a "firebat" that lets you shoot fire at bricks. Complete all exercises with the instructor. You may adjust the settings of each exercise to your interests.
See sample event editor snapshot.
Game handouts: Choco Breakout Tutorial (ClickTeam) | Introduction to TGF and Choco Breakout | Choco Firebat Events | New: 2011 Annotated Firebat Events
Game Example | Choco Firebat ExampleFruit Catch Drop (Drop-down and catch game) Custom Game Or Starfighter (see below)
Fruit Catch: Make a story for your game and introduction page-- select objects for dropping and a catcher. Begin Level One with the instructor
Finish level one: add music; title page art and animated objects (copy/paste from level one); Add high score frame and events. Begin power-ups
Make level two: Use alterable values to trigger power-ups. Example: object drops down triggering powerup. Ends when you lose a life automatically. This always resets your alterable values.
Special Power Ups: Boss Level with "health"; Bonus Level.
How to replace active objects in the Event Editor (must have same movement assigned)
Game handouts: Fruit Catch Directions | General Directions for Special Conditions and Power-UpsStar Fighter (Side shooter game)
Beginning with starter template, complete level one
Write story. Use power-ups
Create level two and finish stps in handout.
Game handouts: Star Fighter Steps 4-6
Power-Up: Download/Print Annotated Power-Up EventsOptional: Create a boss level: see general directions in Special Conditions PDF
See boss level example (Zip)Image Editor
Use the image editor to create new animations (copy/paste)
Modify the direction, speed and loop
Import images, including animated gifs from the web as animationsPlatform Game
Robin Hood Platorm Game: Zipped Starter Package: Guide, events screen captures, starter template.
How to get started with a platform game: download guide
Use a group of events to make an invicible state for your player after collision
Warrior Platform Game | Events (includes temporary blinking/invincible player events)
EXE File1. Introduction to platform games: step by step: backgrounds, player, jumping parameters
2. Collect items to move to next level
3. Bad guys: lose lives
4. Advanced: invicible character after collision (Group Events)Adjust and Finish Games
Day 10: Debug, fix and complete all games. Export games. Share games and play. Who can get the highest score on your game?
More Games:
Additional games: Platform Game: Robin Hood. Package includes library, sounds, starter template and instructions.
Two Player Pong Game: Step-by-Step Guide
Many more game tutorials on the ClickTeam web site.Example Games
Choco Breakout
RR StarFighter (Steps 1-4 completed as template)
Ninja Game Starter (Zip)
Scrolling Game Demo (Zip)Guides
Interface Guide
Image Editor Guide
Scrolling Backgrounds
Special Powerups : power-ups, invicibility, boss levels, and platform (jumping character).
Two Player Games: How to set up two or more player controlsWeb Resources
Games Factory Software at Creation Engine (Windows only)
ClickTeam Web Site
ClickTeam Student Page and Reference BooksCopyright © 2010 Matthew Graham All Rights Reserved.
Use of syllabus, original examples and all other instructional materials may only be used by the copyright holder, except by explicit contractual permission by Matt Graham.